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Spyro 2
Spyro 2












spyro 2 spyro 2 spyro 2

The Guidebook is especially incomplete at this point in development, with many of its graphics and layout being changed or rearranged later in development.Many of the cutscenes are visually incomplete, too.The outro cutscenes in Winter Tundra's levels are missing.For one such level, this audio is actually a developer recording of another level's cutscene audio. For some of the later levels, the pre-level cutscene audio is instead a duplicate of another level's audio.Many of these cutscenes are missing music or sound effects.By contrast, the final cutscenes are dialogue-free. The level intro and outro cutscenes all contain some additional dialogue from Elora which is not present in any other known version of the game.The first cutscene has a very large and unusually shaped cliff behind where Sparx and Spyro start.Certain objects within the cutscenes are missing.The music and many sound effects are missing from both.Only the first two main cutscenes are present, and both are quite a bit different from the final.Loading screens when travelling between worlds are equally bare.However, the level names on this screen are simple placeholder names using the level ID, so as an example Autumn Plains will instead read as "Level 30" in this menu.The title screen and intro sequence are incredibly bare, and save files display the name of the level the player was in before saving.An NTSC-U preview build dated about a month and a half before the final.














Spyro 2